Here's an overview of the strange temple complex the characters uncovered:
| From Gaming Photos |
What's the best way to convince a captive duergar wizard to translate the Abyssal runes scrawled on to the lid of a tomb? Tie him to a table, then prop the table (with the duergar hanging upside down) over the lid. In the party's defense, when they asked if he would translate the runes, he answered, "Of course, but you'll need to untie me to bring me to the burial chamber, right?"
| From Gaming Photos |
The session ended just after the PCs made contact with the spirits of four ancient priests of Corellon Larethien, learned the nature of this place, and were flooded with the priests' memories, a process that left the characters with two distinct lifetimes worth of thoughts jangling in their heads. They also learned how to open the door of water to enter the evil shrine that this place was built to keep sealed shut. Unfortunately, an evil wizard and a cleric of Iuz had already entered the place. The wizard conjured a devil, and the fight is on. At least, it will be next week, as the session ended just as the devil showed up.
| From Gaming Photos |

0 Yorumlar