Divinity: Original Sin is an RPG for those who want to enter a truly epic land.
With the same isometric camera of games like
Diablo and
Baldur's Gate, Divinity tasks the player with questing across a vast land to save the universe. Time is ending, literally. The player characters have no idea why they would be involved with that crisis. After all, they are just investigating a murder. The investigation is not fast either. I suspect there are ways to speed through the game's beginning, but after seventeen hours, I am still in the starting city working my way through the dozens of side quests while adventuring out into the wilderness to find hidden caves and treasure troves.
The movement speed slows the game down greatly, as getting from point A to B can be a chore if there are no nearby way-point portals, and combat is another burden in that regard. The turn based combat is very strategic and fun, but can also be tedious. Whenever the party ventures too close to an enemy, usually off-screen, the game immediately begins combat. If the battle is unwanted, the player can avoid it by fleeing, but that takes the player back to the way-point in the city, leading to another lengthy trek.
If fighting, the number of different abilities and combos that players can pull off is plentiful, and while the player might get into certain patterns, soon they will experience a fight that completely negates whatever strategy they might have. Combat is not short though. A single combat can take up to a half hour, so be warned, this is not a game to play with limited time.
The player's party consists of two characters created before starting play. If the player wants more, they can recruit up to two more characters who can be switched out with others during the game. Character customization is expansive, and any character can be made to be anything. Want a jack of all trades mage who can cast every elemental spell type? Have fun! Want a warrior who knows fire magic and can bash heads in with a shield? Go for it! Any combination is possible.
Quests are difficult due to their length, and because there is little to no assistance to the player. A mission might want the player to go to an NPC's basement, but will give no information as to where that basement is, leaving it up to the player to find. While it is refreshing that the game doesn't feel the need to provide a map marker for everything, I can't help but miss them when lost and looking for an objective.
Divinity: Original Sin is an epic RPG that easily provides over a hundred hours of gameplay. It is a must play for any fan of the RPG or tactics genre.
Divinity: Original Sin Enhanced Edition - 9/10
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